Routing Games with Edge Priorities

IF 1.1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
R. Scheffler, M. Strehler, Laura Vargas Koch
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引用次数: 2

Abstract

Routing games over time are widely studied due to various applications, e.g., transportation, road and air traffic control, logistic in production systems, communication networks like the internet, and financial flows. In this article, we present a new competitive packet routing game with edge priorities motivated by traffic and transportation. In this model a set of selfishly acting players travels through the network over time. If the number of players who want to enter an edge at the same time exceeds the inflow capacity of this edge, then edge priorities with respect to the preceding edge are used to resolve these conflicts, which is similar to right-of-way rules in traffic. We analyze the efficiency of pure Nash equilibria, present an efficient algorithm for computing equilibria in symmetric games, and show that it is NP-hard to decide whether a Nash equilibrium exists in an asymmetric game. Furthermore, we address the problem of constructing optimal priorities.
路由游戏与边缘优先级
由于各种各样的应用,例如运输、道路和空中交通管制、生产系统中的物流、互联网等通信网络和金融流动,人们广泛研究了随时间变化的路由游戏。在这篇文章中,我们提出了一种新的竞争分组路由博弈,它具有由流量和运输驱动的边缘优先级。在这个模型中,一组自私的玩家随着时间在网络中移动。如果同时想要进入某条边的玩家数量超过了这条边的流入能力,那么就使用相对于前一条边的边优先级来解决这些冲突,这类似于交通中的路权规则。本文分析了纯纳什均衡的效率,给出了一种计算对称博弈均衡的有效算法,并证明了在非对称博弈中是否存在纳什均衡是np困难的。此外,我们解决了构建最优优先级的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.80
自引率
0.00%
发文量
11
期刊介绍: The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.
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