Virtual Production and the Transformation of Cameras Mechanical, Virtual, and Actual

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Philippe Bédard
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引用次数: 0

Abstract

This article examines the rising importance of ‘virtual production’ by focusing on one of its core components, the so-called ‘virtual camera’. Using the virtual camera as a focal point, the author highlights how a particular industrial model of film production has changed in response to the transformations brought about by digital technologies. More specifically, this article uses the notion of ‘virtualization’ introduced by Pierre Lévy in Becoming Virtual: Reality in the Digital Age (1998) to offer a unique point of view on films ‘shot’ with cameras that are ultimately all but virtual. Here, The Lion King (2019) serves as a prime example of virtual production, in general, and of the transformation undergone by the camera, in particular.
虚拟生产和相机的机械、虚拟和现实的转变
本文通过关注“虚拟生产”的核心组件之一,即所谓的“虚拟相机”,来审视其日益重要的意义。以虚拟相机为焦点,作者强调了一种特定的电影生产工业模式是如何随着数字技术带来的变革而发生变化的。更具体地说,这篇文章使用了Pierre Lévy在《成为虚拟:数字时代的现实》(1998)中引入的“虚拟化”概念,为用相机“拍摄”的电影提供了一个独特的视角,这些电影最终都是虚拟的。在这里,《狮子王》(2019)是虚拟制作的一个典型例子,尤其是相机所经历的转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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