Lexcube: Interactive Visualization of Large Earth System Data Cubes.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
IEEE Computer Graphics and Applications Pub Date : 2024-01-01 Epub Date: 2024-01-25 DOI:10.1109/MCG.2023.3321989
Maximilian Sochting, Miguel D Mahecha, David Montero, Gerik Scheuermann
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引用次数: 0

Abstract

Many subsystems of Earth are constantly monitored in space and time and undergo continuous anthropogenic interventions. However, research into this transformation remains largely inaccessible to the public due to the complexity of the Big Data generated by models and Earth observation. To overcome this barrier, we present the Leipzig Explorer of Earth Data Cubes (lexcube.org), an interactive Earth data visualization that allows users to explore terabyte-scale datasets with minimal latency through space, time, variables, and model variants. With over 2800 users and 163,000 API requests since its public release in May 2022, lexcube.org is a novel interactive data cube visualization that embraces the concept of "data cubes," enabling an equal treatment of space and time. We expect this development to be particularly relevant for the emerging exascale Digital Twins of Earth, as interactive visualizations in real-time could remove access barriers and help democratize Earth system sciences.

Lexcube:大型地球系统数据立方体的交互式可视化。
地球的许多子系统在空间和时间上不断受到监测,并经历持续的人为干预。然而,由于模型和地球观测(EO)生成的大数据的复杂性,公众在很大程度上仍然无法对这种转变进行研究。为了克服这一障碍,我们推出了莱比锡地球数据立方体探索者(lexcuborg),这是一种交互式地球数据可视化,允许用户在空间、时间、变量和模型变体中以最小的延迟探索TB级的数据集。自2022年5月公开发布以来,lexcubeorg拥有超过2800个用户和16.3万个API请求,是一种新颖的交互式数据立方体可视化,包含“数据立方体”的概念,能够平等处理空间和时间。我们预计这一发展将与新兴的exa规模的地球数字双胞胎特别相关,因为实时交互式可视化可以消除访问障碍,并有助于地球系统科学的民主化。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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