State-Based Quasi-Potential Game

IF 2 Q2 AUTOMATION & CONTROL SYSTEMS
Jinhuan Wang;Yining Zhang
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引用次数: 0

Abstract

This letter expands the quasi-potential game framework to state-based spaces, focusing on the synchronous dynamics between state-based games. Two novel concepts, state-based quasi-potential game (SQPG) and strongly state-based quasi-potential game (SSQPG), are proposed. A formal definition of synchronization in state-based games is first established, along with its necessary and sufficient conditions. The concept of strong synchronization is then introduced as an extension, together with its criteria. A representative example demonstrates the proposed theoretical results. This research enriches the theoretical framework of state-based games and increased the flexibility in game design as well.
基于状态的准势博弈
这封信将准潜在游戏框架扩展到基于状态的空间,关注基于状态的游戏之间的同步动态。提出了基于状态的准势对策(SQPG)和强基于状态的准势对策(SSQPG)两个新概念。首先建立了基于状态的游戏中同步的正式定义,以及它的必要和充分条件。然后,将强同步的概念及其标准作为扩展引入。一个典型实例验证了所提出的理论结果。这一研究丰富了基于状态的博弈的理论框架,增加了博弈设计的灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Control Systems Letters
IEEE Control Systems Letters Mathematics-Control and Optimization
CiteScore
4.40
自引率
13.30%
发文量
471
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