Player-Centric Shot Maps in Table Tennis

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
A. Erades, R. Vuillemot
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引用次数: 0

Abstract

Shot maps are popular in many sports as they typically plot events and player positions in the way they are collected, using a pitch or a table as an absolute coordinate system. We introduce a variation of a table tennis shot map that shifts the point of view from the table to the player. This results in a new reference system to plot incoming balls relative to the player's position rather than on the table. This approach aligns with how table tennis tactical analysis is conducted, focusing on identifying empty spaces and weak spots around the players. We describe the motivation behind this work, built through close collaboration with two table tennis experts, and demonstrate how this approach aligns with the way they analyze games to reveal key tactical aspects. We also present the design rationale and the computer vision pipeline used to accurately collect data from broadcast videos. Our findings show that the technique enables capturing insights that were not visible with the absolute coordinate system, particularly in understanding regions that are reachable and those close to the pivot area of the player.

Abstract Image

乒乓球中以玩家为中心的投篮地图
投篮地图在许多运动中都很受欢迎,因为它们通常以收集的方式绘制事件和球员位置,使用球场或桌子作为绝对坐标系统。我们引入了一种乒乓球击球地图的变化,将视角从桌子转移到球员身上。这就产生了一个新的参考系统,可以根据球员的位置而不是球台来绘制入球。这种方法与乒乓球战术分析是一致的,侧重于识别球员周围的空白空间和弱点。我们描述了这项工作背后的动机,通过与两位乒乓球专家的密切合作,并展示了这种方法如何与他们分析游戏的方式相一致,以揭示关键的战术方面。我们还介绍了设计原理和计算机视觉管道,用于准确地从广播视频中收集数据。我们的研究结果表明,该技术能够捕捉到绝对坐标系统中不可见的洞见,特别是在理解可到达的区域和靠近玩家枢轴区域的区域时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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