The Relationship between Internet Game Addiction and Sense of Meaning in Life of Adolescents: A Latent Profile Analysis.

IF 2.8 3区 心理学 Q2 PSYCHOLOGY, CLINICAL
Psychology Research and Behavior Management Pub Date : 2025-05-17 eCollection Date: 2025-01-01 DOI:10.2147/PRBM.S494857
Shaoyong Ma, Yuqing Lu, Haijun Zhang, Jing Zhou, Jing Wang, Qingsong Sang
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Abstract

Purpose: To investigate the heterogeneity of adolescents' (college students) sense of meaning in life, and explore the relationship between the potential categories of Life sense of meaning and Internet game addiction.

Methods: A total of 1544 adolescents were assessed with the Sense of Meaning in Life Scale and Internet Game Addiction Scale. The subtypes were analyzed by latent profile analysis, and the related factors of the subtypes of sense of meaning in life were explored by logistic regression analysis.

Results: (1) There were three subtypes of adolescents' sense of meaning in life: the lack of life sense (7.00%), the pursuit of life sense (49.40%), and the positive life sense (43.60%). Among them, the pursuit of the sense of meaning in life is more universal. (2) There is a significant difference in the subtypes of adolescents' sense of meaning in life of Internet game addiction, which is manifested as the lowest incidence of adolescents' Internet addiction with positive sense of meaning in life, the middle incidence of adolescents' Internet game addiction with the pursuit of sense of meaning in life, and the highest incidence of adolescents' Internet game addiction without sense of meaning in life.

Conclusion: Adolescents' sense of meaning in life is characterized by heterogeneity and is closely related to online game addiction. This study further clarified the differences in online game addiction among adolescents with different subtypes of sense of the meaning in life, and provided an empirical basis for the promotion of the sense of meaning in life. At the same time, it also provides an empirical basis for the prevention and intervention of internet game addiction according to the subtype characteristics of sense of meaning in life.

青少年网络游戏成瘾与生活意义感的关系:一项潜在剖面分析。
目的:探讨青少年(大学生)生活意义感的异质性,探讨生活意义感潜在类别与网络游戏成瘾的关系。方法:采用生活意义感量表和网络游戏成瘾量表对1544名青少年进行评估。采用潜在剖面分析对各亚型进行分析,采用logistic回归分析探讨生活意义感各亚型的相关因素。结果:(1)青少年的生活意义感存在3种亚型,分别为缺乏生活感(7.00%)、追求生活感(49.40%)和积极生活感(43.60%)。其中,对人生意义感的追求更为普遍。(2)青少年网络游戏成瘾的生活意义感亚型存在显著差异,表现为具有积极生活意义感的青少年网络成瘾发生率最低,追求生活意义感的青少年网络游戏成瘾发生率中等,无生活意义感的青少年网络游戏成瘾发生率最高。结论:青少年的生活意义感具有异质性,且与网络游戏成瘾密切相关。本研究进一步明确了不同生活意义感亚型青少年网络游戏成瘾的差异,为提升生活意义感提供了实证依据。同时,根据生活意义感的亚型特征,也为网络游戏成瘾的预防和干预提供了经验依据。
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来源期刊
CiteScore
4.50
自引率
4.70%
发文量
341
审稿时长
16 weeks
期刊介绍: Psychology Research and Behavior Management is an international, peer-reviewed, open access journal focusing on the science of psychology and its application in behavior management to develop improved outcomes in the clinical, educational, sports and business arenas. Specific topics covered in the journal include: -Neuroscience, memory and decision making -Behavior modification and management -Clinical applications -Business and sports performance management -Social and developmental studies -Animal studies The journal welcomes submitted papers covering original research, clinical studies, surveys, reviews and evaluations, guidelines, expert opinion and commentary, case reports and extended reports.
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