Editorial: Special Issue: Towards a Transdisciplinary Approach to the Development and Control of Haptic Devices for Human-in-the-Loop Applications

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Lucia Seminara;Strahinja Dosen;Giovanni Berselli;Gerald E. Loeb;Salvatore Pirozzi;Roberta Klatzky;Silvano Zipoli Caiani;Mengjia Zhu
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引用次数: 0

Abstract

Building haptic interfaces for human-in-the-loop applications is a profound scientific and technological challenge. It requires developing methods to intuitively channel sensorimotor information between afferent and efferent neural pathways of a human user and inputs and outputs of an external system. In such applications, artificial touch may serve as a virtual extension of the human body to a remote location (e.g., teleoperation) or it can create a perception that an external system is a part of the body (e.g., prosthetics).
为 "人在回路 "应用构建触觉界面是一项艰巨的科学和技术挑战。它要求开发出在人类用户的传入和传出神经通路与外部系统的输入和输出之间直观地传递感觉运动信息的方法。在此类应用中,人工触觉可以作为人体向远程位置的虚拟延伸(如远程操作),也可以让人感觉到外部系统是人体的一部分(如假肢)。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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