{"title":"Thirty Years of Applications.","authors":"Mike Potel, Mike Potel","doi":"10.1109/MCG.2024.3466548","DOIUrl":null,"url":null,"abstract":"<p><p>IEEE Computer Graphics and Applications began publishing \"Applications\" as a regular department under its present editor 30 years ago in November 1994, with the goal of featuring interesting examples of using computer graphics to solve real-world problems. The Applications department has appeared in every issue since, making the present article the 181st such article to appear. To mark this occasion, the Applications department takes a look back by revisiting the most cited articles that have appeared since the department's inception.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 6","pages":"52-60"},"PeriodicalIF":1.7000,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2024.3466548","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
IEEE Computer Graphics and Applications began publishing "Applications" as a regular department under its present editor 30 years ago in November 1994, with the goal of featuring interesting examples of using computer graphics to solve real-world problems. The Applications department has appeared in every issue since, making the present article the 181st such article to appear. To mark this occasion, the Applications department takes a look back by revisiting the most cited articles that have appeared since the department's inception.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.