3D medical model registration using scale-invariant coherent point drift algorithm for AR

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xiaoxing Zhang , Ruifeng Guo , Zhiyong Tong , Hongliang Wang
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Abstract

Registering preoperative 3D medical models to the corresponding regions of the individual in a reality scene is a critical foundation for augmented reality-based (AR-based) surgical navigation systems. A challenge is finding an appropriate spatial mapping function from the medical coordinate system to the AR coordinate system. Our work focuses on registering 3D medical models to the intracranial structures using RGBD point clouds. The mapping function is calculated using local facial features and a scale-invariant coherent point drift (SI-CPD) algorithm that eliminates the scaling parameter. The local facial features significantly reduce mismatched features between the 3D medical models and the RGBD point clouds of the scene, while the proposed SI-CPD algorithm restricts the registration process to translation and rotation operations only. Results demonstrate that our method achieves a target registration error (TRE) of 1.2498 ± 0.0829 mm on private medical datasets and superior registration accuracy on the public Stanford Bunny dataset. Compared to ICP-type methods, the SI-CPD algorithm demonstrates enhanced robustness in handling noise and outliers. Our work introduces a novel methodology to automatically register 3D medical models to the head with high accuracy.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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