Ghost-free high dynamic range imaging with shift convolution and streamlined channel transformer

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Zhihua Shen , Fei Li , Yiqiang Wu , Xiaomao Li
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引用次数: 0

Abstract

High dynamic range (HDR) imaging merges multiple low dynamic range (LDR) images to generate an image with a wider dynamic range and more authentic details. However, existing HDR algorithms often produce residual ghosts due to challenges in capturing long-range dependencies in scenes with large motion and severe saturation. To address these issues, we propose an HDR deghosting method with shift convolution and a streamlined channel Transformer (SCHDRNet). Specifically, to better aggregate information across frames, we propose a pixel-shift alignment module (PSAM) to enhance the interaction of adjacent pixel features through shift convolution, improving the accuracy of the attention alignment module (AAM). Additionally, we propose a hierarchical streamlined channel Transformer (SCT) that integrates streamlined channel attention, multi-head self-attention, and channel attention blocks. This architecture effectively captures both global and local context, reducing ghosting from large motions and blurring from small movements. Extensive experiments demonstrate that our method minimizes ghosting artifacts and excels in quantitative and qualitative aspects.
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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