VR-empowered interior design: Enhancing efficiency and quality through immersive experiences

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Pengjun Wu , Yao Liu , Huijie Chen , Xiaowen Li , Hui Wang
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引用次数: 0

Abstract

Traditional interior design methods often struggle to meet the increasingly diverse needs of modern users. As a result, virtual reality (VR) technology has emerged as an innovative solution. This study explores the application of VR technology in interior design (ID), with a focus on enhancing efficiency and quality in the design process. To achieve this, we developed an ID platform based on VR technology and employed Level of Detail (LOD) techniques for 3D model simplification, significantly improving rendering efficiency and effectively reducing rendering times. Performance testing results indicate that the average rendering times decreased from 721.50 ms, 811.20 ms, and 748.10 ms to 335.80 ms, 431.10 ms, and 371.30 ms, respectively, while the frame rates (FPS) increased from 100.80, 85.00, and 93.40 to 107.50, 91.00, and 100.20. These experimental results demonstrate that VR-based design not only accelerates the design process but also significantly enhances the visual quality of interior spaces, providing users with a more immersive experience.
VR 助力室内设计:通过身临其境的体验提高效率和质量
传统的室内设计方法往往难以满足现代用户日益多样化的需求。因此,虚拟现实(VR)技术作为一种创新解决方案应运而生。本研究探讨了虚拟现实技术在室内设计(ID)中的应用,重点是提高设计过程的效率和质量。为此,我们开发了一个基于 VR 技术的 ID 平台,并采用细节水平(LOD)技术简化三维模型,显著提高了渲染效率,有效缩短了渲染时间。性能测试结果表明,平均渲染时间分别从 721.50 毫秒、811.20 毫秒和 748.10 毫秒减少到 335.80 毫秒、431.10 毫秒和 371.30 毫秒,而帧速率(FPS)则从 100.80、85.00 和 93.40 提高到 107.50、91.00 和 100.20。这些实验结果表明,基于 VR 的设计不仅能加快设计过程,还能显著提升室内空间的视觉质量,为用户提供更加身临其境的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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