Digital Garment Alteration

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
A. M. Eggler, R. Falque, M. Liu, T. Vidal-Calleja, O. Sorkine-Hornung, N. Pietroni
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引用次数: 0

Abstract

Garment alteration is a practical technique to adapt an existing garment to fit a target body shape. Typically executed by skilled tailors, this process involves a series of strategic fabric operations—removing or adding material—to achieve the desired fit on a target body. We propose an innovative approach to automate this process by computing a set of practically feasible modifications that adapt an existing garment to fit a different body shape. We first assess the garment's fit on a reference body; then, we replicate this fit on the target by deriving a set of pattern modifications via a linear program. We compute these alterations by employing an iterative process that alternates between global geometric optimization and physical simulation. Our method utilizes geometry-based simulation of woven fabric's anisotropic behavior, accounts for tailoring details like seam matching, and incorporates elements such as darts or gussets. We validate our technique by producing digital and physical garments, demonstrating practical and achievable alterations.

Abstract Image

数码服装修改
服装修改是一种实用技术,用于调整现有服装以适应目标体型。这一过程通常由熟练的裁缝执行,涉及一系列策略性织物操作--去除或添加材料--以达到目标体型所需的合身效果。我们提出了一种创新方法,通过计算一系列实际可行的修改,使现有服装适合不同体形,从而实现这一过程的自动化。我们首先在参照体上评估服装的合身性,然后通过线性程序推导出一套版型修改方案,从而在目标体上复制这种合身性。我们采用全局几何优化和物理模拟交替进行的迭代过程来计算这些修改。我们的方法利用各向异性梭织面料行为的几何模拟,考虑了缝合匹配等裁剪细节,并加入了褶裥或袼褙等元素。我们通过制作数字服装和实物服装来验证我们的技术,展示了切实可行的改动。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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