Enhancing Visual Analytics systems with guidance: A task-driven methodology

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Ignacio Pérez-Messina, Davide Ceneda, Silvia Miksch
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引用次数: 0

Abstract

Enhancing Visual Analytics (VA) systems with guidance, such as the automated provision of data-driven suggestions and answers to the user’s task, is becoming increasingly important and common. However, how to design such systems remains a challenging task. We present a methodology to aid and structure the design of guidance for enhancing VA solutions consisting of four steps: (S1) defining the target of analysis, (S2) identifying the user tasks, (S3) describing the guidance tasks, and (S4) placing guidance. In summary, our proposed methodology specifies a space of possible user tasks and maps them to the corresponding space of guidance tasks, using recent abstract task typologies for guidance and visualization. We exemplify this methodology through two case studies from the literature: Overview, a system for exploring and labeling document collections aimed at journalists, and DoRIAH, a system for historical imagery analysis. We show how our methodology enriches existing VA solutions with guidance and provides a structured way to design guidance in complex VA scenarios.

Abstract Image

通过引导增强可视分析系统:任务驱动方法
增强可视化分析(VA)系统的指导功能,如针对用户的任务自动提供数据驱动的建议和答案,正变得越来越重要和普遍。然而,如何设计这样的系统仍然是一项具有挑战性的任务。我们提出了一种方法来帮助和组织指导设计,以增强虚拟机构解决方案,包括四个步骤:(S1)定义分析目标;(S2)确定用户任务;(S3)描述引导任务;(S4)设置引导。总之,我们提出的方法指定了可能的用户任务空间,并将其映射到相应的引导任务空间,同时使用最新的引导和可视化抽象任务类型。我们通过文献中的两个案例研究来举例说明这种方法:概述》是一个针对新闻记者的文档集探索和标注系统,《DoRIAH》是一个历史图像分析系统。我们展示了我们的方法如何通过指导来丰富现有的虚拟现实解决方案,并为在复杂的虚拟现实场景中设计指导提供了一种结构化的方法。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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