Dyslexia Analysis and Diagnosis Based on Eye Movement.

IF 4.8 2区 医学 Q2 ENGINEERING, BIOMEDICAL
R Vaitheeshwari, Chen Chih-Hsuan, Chia-Ru Chung, Hsuan-Yu Yang, Shih-Ching Yeh, Eric Hsiao-Kuang Wu, Mukul Kumar
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引用次数: 0

Abstract

Dyslexia is a complex reading disorder characterized by difficulties in accurate or fluent word recognition, poor spelling, and decoding abilities. These challenges are not due to intellectual, visual, or auditory deficits. The diagnosis of dyslexia is further complicated by symptom variability, influenced by cultural and personal factors. This study leverages Virtual Reality (VR) advancements, eye movement tracking, and machine learning to create a virtual reading environment that captures eye movement data. This data extracts features such as eye movement metrics, word vectors, and saliency maps. We introduce a novel fusion model that integrates various machine learning algorithms to objectively and automatically assess dyslexia using physiological data derived from user interactions. Our findings suggest that this model significantly enhances the accuracy and efficiency of dyslexia diagnosis, marking an important advancement in educational technology and providing robust support for individuals with dyslexia. Although the sample size was limited to 10 dyslexic and 4 control participants, the results offer valuable insights and lay the groundwork for future studies with larger cohorts.

基于眼动的阅读障碍分析和诊断。
阅读障碍是一种复杂的阅读障碍,其特点是难以准确或流利地认字、拼写和解码能力差。这些困难并不是由于智力、视觉或听觉缺陷造成的。受文化和个人因素的影响,诵读困难的诊断因症状多变而变得更加复杂。本研究利用虚拟现实(VR)技术的进步、眼动跟踪和机器学习,创建了一个可捕捉眼动数据的虚拟阅读环境。这些数据可提取眼动指标、单词向量和突出图等特征。我们介绍了一种新颖的融合模型,该模型整合了各种机器学习算法,可利用从用户互动中获得的生理数据客观、自动地评估阅读障碍。我们的研究结果表明,该模型大大提高了诵读困难诊断的准确性和效率,标志着教育技术的重要进步,并为诵读困难患者提供了强有力的支持。虽然样本量仅限于 10 名阅读障碍患者和 4 名对照组参与者,但研究结果提供了宝贵的见解,并为今后开展更大规模的研究奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.60
自引率
8.20%
发文量
479
审稿时长
6-12 weeks
期刊介绍: Rehabilitative and neural aspects of biomedical engineering, including functional electrical stimulation, acoustic dynamics, human performance measurement and analysis, nerve stimulation, electromyography, motor control and stimulation; and hardware and software applications for rehabilitation engineering and assistive devices.
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