Evaluating a Kid's Dementia Awareness Game with Pre-Licensure Children and Young People's Nursing (CYP) Students in Northern Ireland - A Pre/Posttest Study.

Sonya Clarke, Susie Wilkie, Tara Anderson, Patrick Stark, Gillian Carter, Gary Mitchell, Christine Brown Wilson
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Abstract

Dementia not only affects the person living with the condition but also their family and wider social circle. For that reason, it is important to educate family members, the wider public and health professionals. How a child and young people's (CYP) nurse supports and responds to a CYP whose family member has dementia or acts as a carer is of interest to pre-licensure (pre-registration) CYP nursing programs. With serious games becoming more common as a method to educate a diverse population regardless of age and gender, this study aims to learn if playing a kid's dementia awareness game improves CYP nursing student's attitude to dementia using a validated pre-/posttest questionnaire. This study adopted a pretest, posttest design to assess the attitudes of pre-licensure CYP nursing students toward dementia. The Approaches to Dementia Questionnaire (ADQ) was administered before and after playing a serious CYP kid's dementia game developed by children and people living with dementia for 10- to 11-year-old children. The ADQ measured the total score, Hope subscale, and person-centered approaches. Matched paired t-test was used for analysis conducted with SPSS statistics 29. Seventy-two participants, from one university in Northern Ireland, completed pretest measures, of these, 55 also completed the posttest questionnaire. The participating CYP pre-licensure undergraduate and postgraduate nursing students demonstrated a significant increase in overall dementia attitudes post-gameplay, with an increase from 78.31 to 83.27. Subscales for Hope (27.75 to 30.44) and person-centered approaches also exhibited significant improvement (50.56 to 52.84). Demographic data revealed all participants as female, with 50% knowing a person living with dementia, and limited training experiences. In conclusion, this study has shown a positive response to playing a dementia game relevant to the child population. This adds to the literature building on the use of serious games for health education. Attitudes and hope scales increased with the use of the game.

评估北爱尔兰儿童和青少年护理(CYP)执照预科学生的儿童痴呆症认知游戏--前测/后测研究。
痴呆症不仅会影响患者本人,还会影响其家人和更广泛的社交圈。因此,对家庭成员、广大公众和医疗专业人员进行教育非常重要。儿童和青少年(CYP)护士如何支持和应对家庭成员患有痴呆症或充当照护者的儿童和青少年,是注册前儿童和青少年护理专业感兴趣的问题。随着严肃游戏越来越普遍地成为一种不分年龄和性别教育不同人群的方法,本研究旨在通过一份经过验证的前/后测试问卷,了解玩儿童痴呆症认知游戏是否能改善中青护理专业学生对痴呆症的态度。本研究采用了前测、后测的设计来评估获得执照前的中青护理专业学生对痴呆症的态度。在玩由儿童和痴呆症患者为 10 至 11 岁儿童开发的严肃的中青班儿童痴呆症游戏之前和之后,对痴呆症态度问卷(ADQ)进行了测试。ADQ 测定了总分、希望分量表和以人为本的方法。采用 SPSS 统计 29 进行配对 t 检验。来自北爱尔兰一所大学的 72 名参与者完成了前测,其中 55 人还完成了后测问卷。参与游戏的青年护理专业本科生和研究生在游戏后对痴呆症的总体态度有了显著提高,从 78.31 提高到 83.27。希望分量表(27.75 分至 30.44 分)和以人为本的方法分量表(50.56 分至 52.84 分)也有明显改善。人口统计学数据显示,所有参与者均为女性,50%的人认识痴呆症患者,且培训经验有限。总之,这项研究表明,与儿童群体相关的痴呆症游戏获得了积极的反响。这为将严肃游戏用于健康教育的文献积累增添了新的内容。随着游戏的使用,态度和希望量表都有所提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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