Xingyao Yu, David Rosin, Johannes Kassinger, Benjamin Lee, Frank Durr, Christian Becker, Oliver Rohrle, Michael Sedlmair
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引用次数: 0
Abstract
In this work, we explore different combinations of techniques for an interactive, on-body visualization in augmented reality (AR) of an upper arm muscle simulation model. In terms of data, we focus on a continuum-mechanical simulation model involving five different muscles of the human upper arm, with physiologically realistic geometry. In terms of use cases, we focus on the immersive illustration, education, and dissemination of such simulation models. We describe the process of developing six on-body visualization prototypes over the period of five years. For each prototype, we employed different types of motion capture, AR display technologies, and visual encoding approaches, and gathered feedback throughout outreach activities. We reflect on the development of the individual prototypes and summarize lessons learned of our exploration process into the design space of situated on-body visualization.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.