{"title":"Violent Video Game Play and (De)Sensitization to Threat","authors":"Steven J. Kirsh, Jeffrey R. W. Mounts","doi":"10.1002/ab.70003","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty-two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion-induced blindness, which refers to a reduction in the correct identification of a neutral target image when it follows an emotionally charged distractor image. The primary findings showed that weekly violent video game play was negatively associated with target identification following nonviolent interpersonal conflict images, but not violent images. Findings are discussed in terms of the saliency of threatening images and attentional processing.</p>\n </div>","PeriodicalId":50842,"journal":{"name":"Aggressive Behavior","volume":"50 6","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Aggressive Behavior","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/ab.70003","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BEHAVIORAL SCIENCES","Score":null,"Total":0}
引用次数: 0
Abstract
This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty-two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion-induced blindness, which refers to a reduction in the correct identification of a neutral target image when it follows an emotionally charged distractor image. The primary findings showed that weekly violent video game play was negatively associated with target identification following nonviolent interpersonal conflict images, but not violent images. Findings are discussed in terms of the saliency of threatening images and attentional processing.
期刊介绍:
Aggressive Behavior will consider manuscripts in the English language concerning the fields of Animal Behavior, Anthropology, Ethology, Psychiatry, Psychobiology, Psychology, and Sociology which relate to either overt or implied conflict behaviors. Papers concerning mechanisms underlying or influencing behaviors generally regarded as aggressive and the physiological and/or behavioral consequences of being subject to such behaviors will fall within the scope of the journal. Review articles will be considered as well as empirical and theoretical articles.
Aggressive Behavior is the official journal of the International Society for Research on Aggression.