Violent Video Game Play and (De)Sensitization to Threat

IF 2.7 2区 心理学 Q1 BEHAVIORAL SCIENCES
Steven J. Kirsh, Jeffrey R. W. Mounts
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引用次数: 0

Abstract

This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty-two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion-induced blindness, which refers to a reduction in the correct identification of a neutral target image when it follows an emotionally charged distractor image. The primary findings showed that weekly violent video game play was negatively associated with target identification following nonviolent interpersonal conflict images, but not violent images. Findings are discussed in terms of the saliency of threatening images and attentional processing.

玩暴力电子游戏与对威胁的(去)敏感化。
本研究评估了玩暴力电子游戏的频率是否与注意力脱敏或对描述暴力或非暴力人际冲突的图像敏感有关。232 名参与者报告了他们最常玩的三款电子游戏,以及每款游戏在一周内的游戏时间。接下来,他们完成了一项情绪诱发盲目性评估,该评估指的是当中性目标图像出现在带有情绪色彩的干扰图像之后时,正确识别该图像的能力下降。主要研究结果表明,每周玩暴力电子游戏与非暴力人际冲突图像后的目标识别呈负相关,但与暴力图像无关。研究结果将从威胁性图像的显著性和注意加工的角度进行讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Aggressive Behavior
Aggressive Behavior 医学-行为科学
CiteScore
4.90
自引率
3.40%
发文量
52
审稿时长
>12 weeks
期刊介绍: Aggressive Behavior will consider manuscripts in the English language concerning the fields of Animal Behavior, Anthropology, Ethology, Psychiatry, Psychobiology, Psychology, and Sociology which relate to either overt or implied conflict behaviors. Papers concerning mechanisms underlying or influencing behaviors generally regarded as aggressive and the physiological and/or behavioral consequences of being subject to such behaviors will fall within the scope of the journal. Review articles will be considered as well as empirical and theoretical articles. Aggressive Behavior is the official journal of the International Society for Research on Aggression.
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