Toward Constructing Frameworks for Task- and Design-Optimized Visualizations.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Ghulam Jilani Quadri, Sumanta N Pattanaik
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引用次数: 0

Abstract

Visualization is crucial to augment and enhance human understanding and decision-making in today's data-driven world. However, the way data are visualized can influence and drastically change the conclusions people draw using data. The findings around visualization effectiveness are nuanced, and guidelines for effective visualization design depend on the visual channels used, chart types, and analysis tasks. This points to a significant need to understand the intersection of these factors to create optimized visualizations. We need a framework to define this intersection that fills the gap by providing a task-optimized visualization design for better quality and higher decision-making confidence that gives designers objective guidance. A task-optimized visualization design framework strategically integrates visual channels, visualization types, and specific low-level tasks to enhance data interpretation and optimize user task performance. We discuss constructing a visualization framework that considers both human perception for encoding techniques and the task being performed, enabling optimizing visualization design to maximize efficiency. Furthermore, we highlight a task-optimized framework's impact and potential applications.

为任务和设计优化的可视化构建框架。
在当今数据驱动的世界中,可视化对于增强和提高人类的理解力和决策力至关重要。然而,数据可视化的方式会影响并极大地改变人们利用数据得出的结论。有关可视化效果的研究结果存在细微差别,有效的可视化设计指南取决于所使用的可视化渠道、图表类型和分析任务。这表明,我们亟需了解这些因素的交叉点,以创建优化的可视化效果。我们需要一个框架来定义这种交集,通过提供任务优化的可视化设计来填补空白,从而提高质量和决策信心,为设计者提供客观指导。任务优化的可视化设计框架战略性地整合了可视化渠道、可视化类型和特定的底层任务,以加强数据解读和优化用户任务执行。我们讨论了构建可视化框架的问题,该框架既考虑了人类对编码技术的感知,又考虑了正在执行的任务,从而优化了可视化设计,最大限度地提高了效率。此外,我们还强调了任务优化框架的影响和潜在应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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