{"title":"Video game structural layers for narrative design and articulation","authors":"Eoghain Meakin","doi":"10.1080/14626268.2024.2411222","DOIUrl":null,"url":null,"abstract":"Video Games are composites of interlocking structures that collectively create meaning for the player to investigate and act upon. The most apparent form of meaning for the player is the narrative ...","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"14 1","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2024-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"DIGITAL CREATIVITY","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14626268.2024.2411222","RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 0
Abstract
Video Games are composites of interlocking structures that collectively create meaning for the player to investigate and act upon. The most apparent form of meaning for the player is the narrative ...
期刊介绍:
Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts