Gamification as a tool to identify and address ongoing challenges in space activities: the case of space debris mitigation

IF 3.1 2区 物理与天体物理 Q1 ENGINEERING, AEROSPACE
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引用次数: 0

Abstract

This article outlines a project aimed at developing a serious game to address the challenge of space debris mitigation within the broader context of space security. The first section examines the current state of space activity issues and their gamification. The second section introduces the concept of the game utilizing the ARDI model, emphasizing the significance of each element in addressing these challenges. The third section focuses on the practical refinement of the proposed game concept. The article suggests that the game could serve as a tool for identifying and resolving ongoing challenges in space activity.
游戏化作为确定和应对空间活动中持续存在的挑战的工具:空间碎片减缓案例
本文概述了一个旨在开发严肃游戏的项目,以便在更广泛的空间安全背景下应对减少空间碎片的挑战。第一部分探讨了空间活动问题及其游戏化的现状。第二部分介绍了利用 ARDI 模型的游戏概念,强调了每个元素在应对这些挑战中的重要性。第三部分侧重于对所提出的游戏概念进行实际改进。文章认为,该游戏可作为确定和解决空间活动中持续存在的挑战的工具。
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来源期刊
Acta Astronautica
Acta Astronautica 工程技术-工程:宇航
CiteScore
7.20
自引率
22.90%
发文量
599
审稿时长
53 days
期刊介绍: Acta Astronautica is sponsored by the International Academy of Astronautics. Content is based on original contributions in all fields of basic, engineering, life and social space sciences and of space technology related to: The peaceful scientific exploration of space, Its exploitation for human welfare and progress, Conception, design, development and operation of space-borne and Earth-based systems, In addition to regular issues, the journal publishes selected proceedings of the annual International Astronautical Congress (IAC), transactions of the IAA and special issues on topics of current interest, such as microgravity, space station technology, geostationary orbits, and space economics. Other subject areas include satellite technology, space transportation and communications, space energy, power and propulsion, astrodynamics, extraterrestrial intelligence and Earth observations.
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