Using virtual reality to orient parts for additive manufacturing and its effects on manufacturability and experiential outcomes

IF 10.3 1区 工程技术 Q1 ENGINEERING, MANUFACTURING
Jayant Mathur , Scarlett R. Miller , Timothy W. Simpson , Nicholas A. Meisel
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Abstract

Additive manufacturing (AM) enables the fabrication of geometrically complex designs through layer-by-layer joining of material along single or multiple directions. To determine favorable design and manufacturing solutions, designers must navigate this 3D spatial complexity while ensuring the functionality and manufacturability of their designs. Evaluating the manufacturability of their solutions necessitates modalities that help naturally visualize AM processes and the designs enabled by them. Digitally non-immersive visualization can reduce this expense, but digital immersion has the potential to further improve the experience before building. This research investigates how differences in immersion between computer-aided (CAx) and virtual reality (VR) environments affect a designer’s approach to solving a build-with-AM (BAM) problem and its outcomes. First, it studies how immersion affects determining favorable build orientations when considering the additive manufacturability outcomes of designs of varying complexity. Second, it studies how immersion affects the participants’ experiential outcomes, including evaluation time, attempts made, and cognitive load when solving the BAM problem. Analysis reveals that as design complexity increases, visualizing and manufacturing designs in VR improves additive manufacturability outcomes by reducing build time and support material usage compared to CAx, reducing manufacturing costs by up to 4.61 % ($32) per part. Using immersive VR also helps designers determine favorable build orientations faster with fewer attempts and without increasing the cognitive load experienced. These findings present important implications for the role of immersive experiences in preparing designers to quickly produce lower-cost and sustainable manufacturing solutions with AM.
使用虚拟现实技术为增材制造部件定向及其对可制造性和体验成果的影响
增材制造(AM)通过沿单向或多向逐层连接材料,能够制造出几何形状复杂的设计。为了确定有利的设计和制造解决方案,设计师必须在确保其设计的功能性和可制造性的同时,驾驭这种三维空间复杂性。要评估其解决方案的可制造性,就必须采用有助于自然可视化 AM 工艺及其带来的设计的模式。数字非沉浸式可视化可以减少这种开支,但数字沉浸式可视化有可能进一步改善建造前的体验。本研究调查了计算机辅助(CAx)和虚拟现实(VR)环境之间的沉浸感差异如何影响设计师解决 "利用AM进行建造"(BAM)问题的方法及其结果。首先,它研究了在考虑不同复杂程度设计的添加式可制造性结果时,沉浸感如何影响确定有利的构建方向。其次,它研究了沉浸式学习如何影响参与者的体验结果,包括解决 BAM 问题时的评估时间、所做的尝试和认知负荷。分析表明,随着设计复杂度的增加,与 CAx 相比,在 VR 中可视化和制造设计可减少构建时间和辅助材料用量,从而提高快速成型可制造性,每个零件的制造成本最多可降低 4.61 %(32 美元)。使用沉浸式 VR 还能帮助设计人员以更少的尝试更快地确定有利的构建方向,而且不会增加认知负荷。这些发现对身临其境的体验在帮助设计人员利用 AM 快速生产低成本和可持续的制造解决方案方面的作用具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Additive manufacturing
Additive manufacturing Materials Science-General Materials Science
CiteScore
19.80
自引率
12.70%
发文量
648
审稿时长
35 days
期刊介绍: Additive Manufacturing stands as a peer-reviewed journal dedicated to delivering high-quality research papers and reviews in the field of additive manufacturing, serving both academia and industry leaders. The journal's objective is to recognize the innovative essence of additive manufacturing and its diverse applications, providing a comprehensive overview of current developments and future prospects. The transformative potential of additive manufacturing technologies in product design and manufacturing is poised to disrupt traditional approaches. In response to this paradigm shift, a distinctive and comprehensive publication outlet was essential. Additive Manufacturing fulfills this need, offering a platform for engineers, materials scientists, and practitioners across academia and various industries to document and share innovations in these evolving technologies.
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