Settlement Selection and Inequality in Video Games through an Anthropological Lens

IF 1.9 2区 历史学 0 ARCHAEOLOGY
Amy E. Thompson
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引用次数: 0

Abstract

For thousands of years, humans have been entertained by board games. The earliest documented game boards date to at least 6000 BC in the Near East (Sebbane 2001), and we know the name, Senet, and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the dynamics of the competition and cooperation inherent in games. In this review, I assess the digital version of the board game Catan, which is also called Catan Universe, discussing how anthropological theories such as human behavioral ecology are recognizable in the digital game. Playing this game provides a unique way to test models of inequality.
从人类学角度看电子游戏中的定居点选择和不平等现象
数千年来,人类一直以棋盘游戏为乐。有文献记载的最早的棋盘至少可以追溯到公元前 6000 年的近东(Sebbane,2001 年),我们还知道公元前 3500-3100 年的埃及棋盘游戏的名称、Senet 和规则。在游戏固有的竞争与合作动态中,不平等的因素无处不在。在这篇评论中,我评估了棋盘游戏 "卡坦 "的数字版(也称为 "卡坦宇宙"),讨论了人类学理论(如人类行为生态学)在数字游戏中的可识别性。玩这款游戏为测试不平等模型提供了一种独特的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.70
自引率
21.40%
发文量
39
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