Tame, Wicked, and Aporetic Problems in Design

IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Aleksandar Kostić
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引用次数: 0

Abstract

The article elucidates a type of problem Rittel and Webber did not acknowledge. The underlying assumption about tame and wicked problems is that they are mutually exclusive (any problem can be either wicked or tame but cannot be both or partially wicked and partially tame). Another assumption is that this distinction is comprehensively exhaustive (there can be no other types of problems). My analysis reveals that precisely the opposite stands. By situating a different problem within their distinction, I demonstrate that some problems have properties of both tame and wicked problems and that some problems are neither wicked nor tame but aporetic. Aporia is a perplexing state of mind and an intractable problem consisting of equally plausible but mutually exclusive propositions. It depicts a situation when we discover equally good reasons to think two or more contradictory things. That overcommits us to conflicting theses and prevents us from accepting them jointly. Aporia is either a triggering or a stopping device in an inquiry, or both. The significance of including aporetic problems in the nomenclature of design problems has far-reaching consequences for understanding the nature of design problems and knowledge and design practice.

设计中的驯服、邪恶和傲慢问题
这篇文章阐明了里特尔和韦伯没有承认的一类问题。关于驯服问题和邪恶问题的基本假设是,它们是相互排斥的(任何问题既可以是邪恶的,也可以是驯服的,但不可能两者兼而有之,或者部分是邪恶的,部分是驯服的)。另一个假设是,这种区分是全面详尽的(不可能有其他类型的问题)。我的分析表明,情况恰恰相反。通过将一个不同的问题置于他们的区分之中,我证明了有些问题既有驯良问题的属性,也有邪恶问题的属性,而有些问题既不是邪恶的,也不是驯良的,而是 "翱翔"(aporetic)的。"poria "是一种令人困惑的心理状态,也是一个由同样可信但相互排斥的命题组成的棘手问题。它描述的是当我们发现有同样充分的理由去思考两个或两个以上相互矛盾的事物时的情形。这使我们对相互矛盾的命题过度投入,并阻止我们共同接受这些命题。在探究过程中,"poria "要么是一个触发器,要么是一个停止器,或者两者兼而有之。在设计问题的术语中加入 "间隙 "问题的意义,对于理解设计问题、知识和设计实践的本质有着深远的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.20
自引率
5.00%
发文量
16
审稿时长
16 weeks
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