Evaluating and Comparing Crowd Simulations: Perspectives from a Crowd Authoring Tool

Gabriel Fonseca Silva, Paulo Ricardo Knob, Rubens Halbig Montanha, Soraia Raupp Musse
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引用次数: 0

Abstract

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for security applications, for instance, as different crowd configurations can determine the time people spend in environments trying to evacuate them. In this work, we extend WebCrowds, an authoring tool for crowd simulation, to allow users to build scenarios and evaluate them through a set of metrics. The aim is to provide a quantitative metric that can, based on simulation data, select the best crowd configuration in a certain environment. We conduct experiments to validate our proposed metric in multiple crowd simulation scenarios and perform a comparison with another metric found in the literature. The results show that experts in the domain of crowd scenarios agree with our proposed quantitative metric.
评估和比较人群模拟:来自人群创作工具的视角
人群仿真是一个广泛应用于游戏和安全等不同领域的研究领域,通过达到目标的时间、速度、轨迹和密度等指标来评估虚拟代理的移动。例如,这与安全应用相关,因为不同的人群配置会决定人们在试图撤离的环境中花费的时间。在这项工作中,我们扩展了用于人群模拟的创作工具 WebCrowds,使用户能够构建场景并通过一系列指标对其进行评估。其目的是提供一种量化指标,根据模拟数据选择特定环境中的最佳人群配置。我们进行了实验,在多个人群模拟场景中验证了我们提出的指标,并与文献中的另一种指标进行了比较。结果表明,人群场景领域的专家同意我们提出的量化指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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