{"title":"An online cost optimization approach for edge resource provisioning in cloud gaming","authors":"Guoqing Tian, Li Pan, Shijun Liu","doi":"10.1016/j.jnca.2024.104008","DOIUrl":null,"url":null,"abstract":"<div><p>Cloud gaming (CG), as an emergent computing paradigm, is revolutionizing the gaming industry. Currently, cloud gaming service providers (CGSPs) begin to integrate edge computing with cloud to provide services, with the aim of maximizing gaming service revenue while considering the costs incurred and the benefits generated. However, it is non-trivial to maximize gaming service revenue, as future requests are not known beforehand, and poor resource provisioning may result in exorbitant costs. In addition, the edge resource provisioning (ERP) problem in CG necessitates a trade-off between cost and inevitable queuing issues in CG systems. To address this issue, we propose ERPOL (ERP Online), a convenient and efficient approach to formulate ERP strategies for CGSPs, without requiring any future information. The performance of ERPOL has been theoretically validated and experimentally evaluated. Experiments driven by real-world traces show that it can achieve significant cost savings. The proposed approach has the potential to transform how CGSPs manage their infrastructure.</p></div>","PeriodicalId":54784,"journal":{"name":"Journal of Network and Computer Applications","volume":"232 ","pages":"Article 104008"},"PeriodicalIF":7.7000,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Network and Computer Applications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1084804524001851","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
Cloud gaming (CG), as an emergent computing paradigm, is revolutionizing the gaming industry. Currently, cloud gaming service providers (CGSPs) begin to integrate edge computing with cloud to provide services, with the aim of maximizing gaming service revenue while considering the costs incurred and the benefits generated. However, it is non-trivial to maximize gaming service revenue, as future requests are not known beforehand, and poor resource provisioning may result in exorbitant costs. In addition, the edge resource provisioning (ERP) problem in CG necessitates a trade-off between cost and inevitable queuing issues in CG systems. To address this issue, we propose ERPOL (ERP Online), a convenient and efficient approach to formulate ERP strategies for CGSPs, without requiring any future information. The performance of ERPOL has been theoretically validated and experimentally evaluated. Experiments driven by real-world traces show that it can achieve significant cost savings. The proposed approach has the potential to transform how CGSPs manage their infrastructure.
期刊介绍:
The Journal of Network and Computer Applications welcomes research contributions, surveys, and notes in all areas relating to computer networks and applications thereof. Sample topics include new design techniques, interesting or novel applications, components or standards; computer networks with tools such as WWW; emerging standards for internet protocols; Wireless networks; Mobile Computing; emerging computing models such as cloud computing, grid computing; applications of networked systems for remote collaboration and telemedicine, etc. The journal is abstracted and indexed in Scopus, Engineering Index, Web of Science, Science Citation Index Expanded and INSPEC.