Corrections to “Opinion Dynamic Games Under One Step Ahead Optimal Control”

IF 4.5 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Gabriel Gentil;Amit Bhaya
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引用次数: 0

Abstract

We add a missing hypothesis, inadvertently omitted in [1], to Theorems 1, 2, and 3, namely that the sets of agents (nodes) influenced by players are disjoint. All the experimental results and simulations shown in the article satisfy the disjoint set hypothesis and remain valid, with no changes. The abstract and conclusion are modified to include the words “disjoint set” (of agents).
对 "先行一步最优控制下的意见动态博弈 "的更正
我们在定理 1、2 和 3 中添加了一个在 [1] 中无意中遗漏的假设,即受玩家影响的代理(节点)集合是不相交的。文章中显示的所有实验结果和模拟都满足 "不相交集合 "假设,并且仍然有效,没有任何改动。对摘要和结论进行了修改,加入了 "不相交集合"(代理人集合)字样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
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