Nadine: A large language model-driven intelligent social robot with affective capabilities and human-like memory

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hangyeol Kang, Maher Ben Moussa, Nadia Magnenat Thalmann
{"title":"Nadine: A large language model-driven intelligent social robot with affective capabilities and human-like memory","authors":"Hangyeol Kang,&nbsp;Maher Ben Moussa,&nbsp;Nadia Magnenat Thalmann","doi":"10.1002/cav.2290","DOIUrl":null,"url":null,"abstract":"<p>In this work, we describe our approach to developing an intelligent and robust social robotic system for the Nadine social robot platform. We achieve this by integrating large language models (LLMs) and skillfully leveraging the powerful reasoning and instruction-following capabilities of these types of models to achieve advanced human-like affective and cognitive capabilities. This approach is novel compared to the current state-of-the-art LLM-based agents which do not implement human-like long-term memory or sophisticated emotional capabilities. We built a social robot system that enables generating appropriate behaviors through multimodal input processing, bringing episodic memories accordingly to the recognized user, and simulating the emotional states of the robot induced by the interaction with the human partner. In particular, we introduce an LLM-agent frame for social robots, social robotics reasoning and acting, serving as a core component for the interaction module in our system. This design has brought forth the advancement of social robots and aims to increase the quality of human–robot interaction.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 4","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cav.2290","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2290","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

In this work, we describe our approach to developing an intelligent and robust social robotic system for the Nadine social robot platform. We achieve this by integrating large language models (LLMs) and skillfully leveraging the powerful reasoning and instruction-following capabilities of these types of models to achieve advanced human-like affective and cognitive capabilities. This approach is novel compared to the current state-of-the-art LLM-based agents which do not implement human-like long-term memory or sophisticated emotional capabilities. We built a social robot system that enables generating appropriate behaviors through multimodal input processing, bringing episodic memories accordingly to the recognized user, and simulating the emotional states of the robot induced by the interaction with the human partner. In particular, we introduce an LLM-agent frame for social robots, social robotics reasoning and acting, serving as a core component for the interaction module in our system. This design has brought forth the advancement of social robots and aims to increase the quality of human–robot interaction.

Abstract Image

纳丁大型语言模型驱动的智能社交机器人,具有情感能力和类人记忆力
在这项工作中,我们介绍了为 Nadine 社交机器人平台开发智能、强大的社交机器人系统的方法。为此,我们整合了大型语言模型(LLM),并巧妙地利用这类模型强大的推理和指令遵循能力,实现了先进的类人情感和认知能力。与目前最先进的基于 LLM 的代理相比,这种方法非常新颖,因为后者无法实现类似人类的长期记忆或复杂的情感能力。我们建立了一个社交机器人系统,它能通过多模态输入处理生成适当的行为,为识别出的用户带来相应的偶发记忆,并模拟机器人与人类伙伴互动时产生的情感状态。特别是,我们为社交机器人、社交机器人推理和行动引入了一个 LLM 代理框架,作为系统中交互模块的核心组件。这一设计推动了社交机器人的发展,旨在提高人机交互的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信