Interactive geometry editing of Neural Radiance Fields

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Shaoxu Li, Ye Pan
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引用次数: 0

Abstract

Neural Radiance Fields (NeRF) have recently emerged as a promising approach for synthesizing highly realistic images from 3D scenes. This technology has shown impressive results in capturing intricate details and producing photorealistic renderings. However, one of the limitations of traditional NeRF approaches is the difficulty in editing and manipulating the geometry of the scene once it has been captured. This restriction hinders creative freedom and practical applicability.

In this paper, we propose a method that enables interactive geometry editing for neural radiance fields manipulation. We use two proxy cages (inner cage and outer cage) to edit a scene. The inner cage defines the operation target, and the outer cage defines the adjustment space. Various operations apply to the two cages. After cage selection, operations on the inner cage lead to the desired transformation of the inner cage and adjustment of the outer cage. Users can edit the scene with translation, rotation, scaling, or combinations. The operations on the corners and edges of the cage are also supported. Our method does not need any explicit 3D geometry representations. The interactive geometry editing applies directly to the implicit neural radiance fields. Extensive experimental results demonstrate the effectiveness of our approach.

神经辐射场的交互式几何编辑
神经辐射场(NeRF)是最近出现的一种从三维场景合成高度逼真图像的有效方法。这项技术在捕捉复杂细节和制作逼真渲染效果方面取得了令人印象深刻的成果。然而,传统 NeRF 方法的局限之一是,一旦捕捉到场景的几何图形,就很难对其进行编辑和处理。在本文中,我们提出了一种可对神经辐射场进行交互式几何编辑的方法。我们使用两个代理笼(内笼和外笼)来编辑场景。内笼定义操作目标,外笼定义调整空间。各种操作都适用于这两个笼子。选择笼子后,对内笼子的操作将导致内笼子的预期变换和外笼子的调整。用户可以对场景进行平移、旋转、缩放或组合编辑。此外,还支持对笼子的角落和边缘进行操作。我们的方法不需要任何明确的 3D 几何图形表示。交互式几何编辑直接应用于隐式神经辐射场。大量实验结果证明了我们方法的有效性。
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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