Asynchronous Latency and Fast Atomic Snapshot

João Paulo Bezerra, Luciano Freitas, Petr Kuznetsov
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Abstract

The original goal of this paper was a novel, fast atomic-snapshot protocol for asynchronous message-passing systems. In the process of defining what fast means exactly, we faced a number of interesting issues that arise when conventional time metrics are applied to asynchronous implementations. We discovered some gaps in latency claims made in earlier work on snapshot algorithms, which hampers their comparative time-complexity analysis. We then came up with a new unifying time-complexity analysis that captures the latency of an operation in an asynchronous, long-lived implementation, which allowed us to formally grasp latency improvements of our solution with respect to the state-of-the-art protocols: optimal latency in fault-free runs without contention, short constant latency in fault-free runs with contention, the worst-case latency proportional to the number of failures, and constant, close to optimal amortized latency.
异步延迟和快速原子快照
本文的最初目标是为异步消息传递系统提供一种新颖、快速的原子快照协议。在定义 "快速 "的确切含义的过程中,我们遇到了许多有趣的问题,这些问题是在将常规时间指标应用于异步实现时出现的。我们发现,在早期关于快算法的研究中,关于延迟的说法存在一些漏洞,这妨碍了它们的时间复杂性比较分析。于是,我们提出了一种新的统一时间复杂性分析方法,它可以捕捉异步、长寿命实现中的操作延迟,从而正式掌握我们的解决方案相对于最先进协议在延迟方面的改进:在无争用的无故障运行中的最优延迟、在有争用的无故障运行中的短恒定延迟、与故障次数成正比的最坏情况延迟,以及恒定的、接近最优的摊销延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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