In-store augmented reality experiences and its effect on consumer perceptions and behaviour

IF 3.8 4区 管理学 Q2 BUSINESS
Rekha Attri, Subhadip Roy, S. Choudhary
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Abstract

Purpose This study aims to explore the impact of augmented reality (AR) technologies on consumer information processing and value perceptions in physical stores. Specifically, it investigates how the vividness, novelty and interactivity of AR shape utilitarian and hedonic value perceptions, and influence consumer purchase and continuance behaviour. Design/methodology/approach The study used the store intercept survey method at 15 retail outlets across four metro cities in India, representing nine prominent retail brands deploying AR technologies. The data collected (n = 650) were subjected to exploratory and confirmatory factor analysis. Findings Major findings confirm a significant effect of vividness, novelty and interactivity on utilitarian and hedonic value perceptions of in-store AR experiences of customers in physical stores. Hedonic value was found to affect continuance intention but not purchase intention, while utilitarian value was found to affect purchase intention but not continuance. Research limitations/implications This study extends the stimulus–organism–response model’s application to AR in physical stores by integrating the impact of vividness, novelty and interaction on both utilitarian and hedonic values and revealing their significance in influencing purchase intentions and continuance. Practical implications Major findings advise retailers to increase AR experience adoption in stores and illustrate the process through which purchase and continuance intentions may be influenced. Originality/value This is one of the few studies that explore the impact of AR on consumer attitudes and intentions in physical stores. In addition, the study explores the effect of AR tools as a process that passes through value perceptions and then affects the consumer.
店内增强现实体验及其对消费者认知和行为的影响
目的本研究旨在探讨增强现实(AR)技术对消费者在实体店中的信息处理和价值感知的影响。具体来说,它研究了增强现实技术的生动性、新颖性和互动性如何塑造功利性和享乐性价值感知,以及如何影响消费者的购买和持续行为。对收集到的数据(n = 650)进行了探索性和确认性因素分析。研究结果主要研究结果证实,生动性、新颖性和互动性对实体店顾客店内 AR 体验的功利性和享乐性价值感知有显著影响。研究局限/意义本研究通过整合生动性、新颖性和互动性对功利价值和享乐价值的影响,揭示了它们在影响购买意向和持续性方面的重要性,从而扩展了刺激-组织-反应模型在实体店内 AR 体验中的应用。实践意义主要发现建议零售商在商店中增加 AR 体验的采用,并说明了影响购买和持续意向的过程。原创性/价值这是为数不多的探讨实体商店中 AR 对消费者态度和意向影响的研究之一。此外,该研究还探讨了 AR 工具的影响过程,即通过价值感知进而影响消费者的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.80
自引率
20.50%
发文量
63
期刊介绍: ■Customer policy and service ■Marketing of services ■Marketing planning ■Service marketing abroad ■Service quality Capturing and retaining customers in a service industry is a vastly different activity to its product-based counterpart. The fickle nature of today"s consumer is a vital factor in understanding the factors which determine successful holding of market share - and the intense competition within the sector means practitioners must keep pace with new developments if they are to outwit competitors and develop customer loyalty.
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