TDGar-Ani: temporal motion fusion model and deformation correction network for enhancing garment animation details

Jiazhe Miao, Tao Peng, Fei Fang, Xinrong Hu, Li Li
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Abstract

Garment simulation technology has widespread applications in fields such as virtual try-on and game animation. Traditional methods often require extensive manual annotation, leading to decreased efficiency. Recent methods that simulate garment from real videos often suffer from frame jitter problems due to a lack of consideration of temporal details. These approaches usually reconstruct human bodies and garments together without considering physical constraints, leading to unnatural stretching of garments during motion. To address these challenges, we propose TDGar-Ani. In terms of method design, we first propose a motion fusion module to optimize human motion sequences, resolving frame jitter issues. Subsequently, initial garment deformations are generated through physical constraints, combined with correction parameters outputted by a deformation correction network, ensuring coordinated deformations of garments and human bodies during motion, thereby enhancing the realism of simulation. Our experimental results demonstrate the applicability of the motion fusion module in capturing human motion from real videos. Simultaneously, the overall simulation results exhibit higher naturalness and realism, effectively improving alignment and deformation effects between garments and human body motion.

Abstract Image

TDGar-Ani:用于增强服装动画细节的时空运动融合模型和变形校正网络
服装模拟技术在虚拟试穿和游戏动画等领域有着广泛的应用。传统方法通常需要大量的人工标注,导致效率降低。最近从真实视频中模拟服装的方法,由于缺乏对时间细节的考虑,往往会出现帧抖动问题。这些方法通常在不考虑物理限制的情况下将人体和服装重建在一起,从而导致服装在运动过程中出现不自然的拉伸。为了应对这些挑战,我们提出了 TDGar-Ani。在方法设计方面,我们首先提出了一个运动融合模块来优化人体运动序列,解决帧抖动问题。随后,通过物理约束生成初始服装变形,结合变形校正网络输出的校正参数,确保服装和人体在运动过程中协调变形,从而增强模拟的真实感。实验结果表明,运动融合模块适用于从真实视频中捕捉人体运动。同时,整体仿真结果表现出更高的自然度和真实性,有效改善了服装与人体运动之间的对齐和变形效果。
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