Neural image re-exposure

IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Xinyu Zhang , Hefei Huang , Xu Jia , Dong Wang , Lihe Zhang , Bolun Zheng , Wei Zhou , Huchuan Lu
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引用次数: 0

Abstract

Images and videos often suffer from issues such as motion blur, video discontinuity, or rolling shutter artifacts. Prior studies typically focus on designing specific algorithms to address individual issues. In this paper, we highlight that these issues, albeit differently manifested, fundamentally stem from sub-optimal exposure processes. With this insight, we propose a paradigm termed re-exposure, which resolves the aforementioned issues by performing exposure simulation. Following this paradigm, we design a new architecture, which constructs visual content representation from images and event camera data, and performs exposure simulation in a controllable manner. Experiments demonstrate that, using only a single model, the proposed architecture can effectively address multiple visual issues, including motion blur, video discontinuity, and rolling shutter artifacts, even when these issues co-occur.

神经图像重曝
图像和视频经常会出现运动模糊、视频不连贯或卷帘快门伪影等问题。之前的研究通常侧重于设计特定算法来解决个别问题。在本文中,我们强调这些问题尽管表现形式不同,但从根本上说都源于次优的曝光过程。有鉴于此,我们提出了一种称为 "再曝光 "的范式,通过进行曝光模拟来解决上述问题。根据这一范例,我们设计了一种新的架构,该架构通过图像和事件相机数据构建视觉内容表示,并以可控方式执行曝光模拟。实验证明,仅使用一个模型,所提出的架构就能有效解决多种视觉问题,包括运动模糊、视频不连续和卷帘快门伪影,即使这些问题同时出现。
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来源期刊
Computer Vision and Image Understanding
Computer Vision and Image Understanding 工程技术-工程:电子与电气
CiteScore
7.80
自引率
4.40%
发文量
112
审稿时长
79 days
期刊介绍: The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views. Research Areas Include: • Theory • Early vision • Data structures and representations • Shape • Range • Motion • Matching and recognition • Architecture and languages • Vision systems
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