Design of Basketball Teaching and Training System Based on 5G Technology Support in a Wireless Network

Q2 Social Sciences
GuoRong Huang, Xing Liu, Hui Sun
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引用次数: 0

Abstract

This research evaluates the efficacy of a basketball-based teaching and training system supported by 5G technology in a wireless network environment. Initially are information about the Chinese basketball students is first gathered and then divided into a Control Group (CG) and an Experimental Group (EG). The control group uses the standard method of collegiate basketball instruction, while the experimental group learns the game under the background of 5G technology. For transmitting the basketball teaching data in the 5G network, we proposed a novel routing protocol named Probability-based Coupling Zone Routing Protocol (PbCZRP). An optimization technique called the Shark optimization approach is used to enhance the performance of the routing protocol. Finally, a comparison of the two groups reveals that the experimental group's basketball players fared better than the control group. The basketball training plan powered by 5G will supply students with adaptive learning services that take into account their individual needs and strengths.
基于无线网络 5G 技术支持的篮球教学与训练系统设计
本研究评估了在无线网络环境下由 5G 技术支持的篮球教学和训练系统的效果。首先收集中国篮球学生的信息,然后将其分为对照组(CG)和实验组(EG)。对照组采用大学篮球教学的标准方法,实验组则在 5G 技术背景下学习比赛。为了在 5G 网络中传输篮球教学数据,我们提出了一种名为 "基于概率的耦合区路由协议(PbCZRP)"的新型路由协议。为了提高路由协议的性能,我们采用了一种名为 "鲨鱼 "优化方法的优化技术。最后,两组的对比显示,实验组的篮球运动员的表现优于对照组。由 5G 支持的篮球训练计划将为学生提供自适应学习服务,考虑到他们的个人需求和优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.40
自引率
0.00%
发文量
68
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