Mapping a hybrid phenomenon in the digital world: The Greek professional gaming scene through Social Network Analysis (SNA)

Stavroula Dargonaki
{"title":"Mapping a hybrid phenomenon in the digital world: The Greek professional gaming scene through Social Network Analysis (SNA)","authors":"Stavroula Dargonaki","doi":"10.12681/grsr.38513","DOIUrl":null,"url":null,"abstract":"The consumption of video game content as a commercial spectacle, namely professional gaming, is a complex cultural, social and economic activity that seems to be growing in popularity. The application of Social Network Analysis (SNA) allowed for a graphical representation of the Greek professional gaming scene, specifying its size and the different actors operating within it, and highlighting the crucial role of the content producers themselves. It also revealed the rapid commercialisation of professional gaming and the fact that it is a highly gendered space, where different gendered identities are excluded or marginalised.","PeriodicalId":518075,"journal":{"name":"Επιθεώρηση Κοινωνικών Ερευνών","volume":"25 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Επιθεώρηση Κοινωνικών Ερευνών","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12681/grsr.38513","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The consumption of video game content as a commercial spectacle, namely professional gaming, is a complex cultural, social and economic activity that seems to be growing in popularity. The application of Social Network Analysis (SNA) allowed for a graphical representation of the Greek professional gaming scene, specifying its size and the different actors operating within it, and highlighting the crucial role of the content producers themselves. It also revealed the rapid commercialisation of professional gaming and the fact that it is a highly gendered space, where different gendered identities are excluded or marginalised.
绘制数字世界中的混合现象:通过社交网络分析(SNA)描绘希腊职业游戏场景
电子游戏内容的消费作为一种商业奇观,即职业游戏,是一种复杂的文化、社会和经济活动,似乎越来越受欢迎。社会网络分析(SNA)的应用使得希腊的职业游戏场景以图表的形式表现出来,明确了其规模和在其中运作的不同参与者,并突出了内容制作者本身的关键作用。它还揭示了职业游戏的快速商业化,以及它是一个高度性别化的空间,不同的性别身份被排斥或边缘化的事实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信