The Ethics of Mixed Reality Games

David E. Millard, Heather Packer, James Jordan, Sarah Hewitt, Y. Malinov, Neil Rogers
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Abstract

Mixed Reality (MR) Games integrate digital elements with real world places. In doing so they change those places, with important ethical implications. We present a synthesis of 8 existing frameworks on MR Ethics to establish a set of ethical issues for MR Games, and a qualitative analysis of interviews with 17 MR Game Designers to define the strategic approaches they use to address them. We identify 26 ethical issues over 5 dimensions: Claim Rights, Duty of Care, Social Justice, Privacy, and Control; and 59 separate tactics forming 13 strategic approaches over three areas: Design, Participant Management, and Logistics. Mapping these to codes of ethics from the ACM and IEEE we show that the strategies can be seen as methods for behaving ethically within the context of MR Game development, although many strategies rest on the virtues of individual designers and their critical engagement with an ongoing ethical process.
混合现实游戏的伦理
混合现实(MR)游戏将数字元素与现实世界相结合。在这样做的过程中,它们改变了这些地方,产生了重要的伦理影响。我们综合了 8 个现有的混合现实伦理框架,为混合现实游戏确定了一系列伦理问题,并对 17 位混合现实游戏设计师的访谈进行了定性分析,以确定他们用于解决这些问题的策略方法。我们从 5 个方面确定了 26 个伦理问题:我们确定了 5 个方面的 26 个道德问题:权利要求、照顾责任、社会正义、隐私和控制;以及 3 个领域的 59 个独立策略,形成 13 种战略方法:设计、参与者管理和后勤。我们将这些策略与 ACM 和 IEEE 的道德规范进行了对比,结果表明,这些策略可以被视为在 MR 游戏开发过程中遵守道德规范的方法,尽管许多策略依赖于设计师个人的美德以及他们对正在进行的道德规范过程的批判性参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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