Temporality of online reactions to fictional characters’ death

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Elisabeth Beaunoyer , Matthieu J. Guitton
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引用次数: 0

Abstract

In the digital era, online reactions to broadcast media are an important feature of audience engagement. Although central, the question of the temporality of audience online reactions has been understudied. We investigate this question by exploring the temporal patterns of online reactions to fictional characters’ deaths. More than 3,500 forum reactions to Game of Thrones characters’ deaths were collected over 5 years. Temporal patterns of reactions to expected deaths displayed more long-term patterns, while reactions to unexpected deaths displayed more spontaneous patterns. These results further our understanding of death reactions’ temporality in cyberspace, in a multimedia and transmedia storytelling context.

网上对虚构人物死亡反应的时间性
在数字时代,对广播媒体的在线反应是受众参与的一个重要特征。受众在线反应的时间性问题虽然是核心问题,但一直未得到充分研究。我们通过探索网络对虚构人物死亡反应的时间模式来研究这个问题。我们在 5 年内收集了 3,500 多条论坛上对《权力的游戏》人物死亡的反应。对预期死亡的反应的时间模式显示出更多的长期模式,而对意外死亡的反应则显示出更多的自发模式。这些结果进一步加深了我们对多媒体和跨媒体故事背景下网络空间中死亡反应的时间性的理解。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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