Effects of goal achievement motivation on K-12 students’ resilience in STEAM activities: the mediating role of in-school social supports

IF 5.1 2区 教育学 Q1 Social Sciences
Yuanmeng Zhan, Jon-Chao Hong, Li Zhao
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引用次数: 0

Abstract

Students are required to be resilient when they encounter stress, academic difficulties, and even stereotypes during challenging STEAM activities. Thus, exploring supportive pathways to improve res...
目标成就动机对 K-12 学生在 STEAM 活动中的适应能力的影响:校内社会支持的中介作用
当学生在具有挑战性的 STEAM 活动中遇到压力、学业困难,甚至是刻板印象时,他们需要具备抗压能力。因此,探索支持性途径以提高学生的抗压能力,是一项重要的任务。
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来源期刊
Journal of Research on Technology in Education
Journal of Research on Technology in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.70
自引率
5.90%
发文量
43
期刊介绍: The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.
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