Trade-off or complement? An exploratory study on students’ game behavior and learning behavior in a math spatial educational game

IF 3.7 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Junjie Shang, Yuanyuan Zhang, Jialing Zeng
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引用次数: 0

Abstract

The combination of playing and learning is a pivotal feature but also a key challenge in educational games. To investigate whether playing and learning are trade-off or complementary activities, th...
取舍还是互补?数学空间教育游戏中学生游戏行为与学习行为的探索性研究
游戏与学习的结合是教育游戏的一个重要特征,但也是一个关键挑战。为了探究 "玩 "与 "学 "究竟是取舍还是互补的关系,我们设计了 "玩与学 "的游戏。
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来源期刊
Interactive Learning Environments
Interactive Learning Environments EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.10
自引率
11.10%
发文量
249
期刊介绍: Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers. Relevant domains of application include education and training at all levels, life-long learning and knowledge sharing. Relevant topics for articles include: adaptive systems, learning theory, pedagogy and learning design, the electronically-enhanced classroom, computer mediated communications of all kinds, computer aided assessment, the design and use of virtual learning environments and learning management systems.
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