Design and Evaluation of a Multifaceted Virtual Reality Learning Environment

IF 1.6 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
Luca Schreiber, Andreas Riener, Markus Weißenberger, Tanmesh Shah
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引用次数: 0

Abstract

Digital media and technology play a pivotal role in fostering future-oriented learning, enhancing long-term learning outcomes, and facilitating more practical applications in a user-friendly manner. Despite the inherent complexity associated with both hardware and software implementation, virtual reality (VR) presents abundant opportunities to broaden the horizons of learning. In the THI-LearningLabVR project, we have developed and regularly utilized a virtual learning environment, which has been subject to evaluation by students to enhance their learning experiences. Within two studies which were based on previous research findings, we evaluated the usability and the impact on learning and motivation of two different VR Learning Environments, one focused on a specific STEM subject and one brainstorming environment, usable for many different kinds of subjects.
设计和评估多元虚拟现实学习环境
数字媒体和技术在促进面向未来的学习、提高长期学习成果以及以用户友好的方式促进更多实际应用方面发挥着举足轻重的作用。虚拟现实(VR)技术尽管在硬件和软件实施方面存在固有的复杂性,但它为拓宽学习视野提供了大量机会。在 THI-LearningLabVR 项目中,我们开发并定期使用虚拟学习环境,接受学生的评估,以增强他们的学习体验。在基于先前研究成果的两项研究中,我们评估了两种不同的虚拟现实学习环境的可用性及其对学习和学习动机的影响,其中一种侧重于特定的 STEM 学科,另一种是可用于多种不同学科的头脑风暴环境。
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来源期刊
IEEE Pervasive Computing
IEEE Pervasive Computing 工程技术-电信学
CiteScore
4.10
自引率
0.00%
发文量
47
审稿时长
>12 weeks
期刊介绍: IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.
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