{"title":"Application of Generative Artificial Intelligence AIGC Technology Under Neural Network Algorithm in Game Character Art Design","authors":"Jiaqi Li, Qinchuan Liu","doi":"10.1007/s13132-024-02152-z","DOIUrl":null,"url":null,"abstract":"<p>This paper aims to improve the efficiency and quality of game character design through artificial intelligence for generative content (AIGC). Firstly, an image extraction model based on a convolutional neural network and a game character image generation model based on a generative adversarial networks model is designed. Then, experiments are used to evaluate the loss of the model, and the performance of AIGC technology and traditional game character design methods is compared. The experimental results show that the average realism of game characters generated by the AIGC method is 0.85, which is higher than that of the traditional method of 0.82. The average value of the peak signal-to-noise ratio is 15.71, which is significantly better than the traditional method of 11.24. In addition, the Fréchet Inception Distance indicator suggests that the average of the AIGC method is 1.14, which is lower than the traditional method of 2.33. The learned perceptual image patch similarity averages 1.16, which is closer to the real sample than the traditional method of 2.17. Meanwhile, the game character design generated by AIGC technology only takes 0.85 h on average, which is much lower than the 3 h of traditional methods. Also, the uniqueness analysis of samples generated by AIGC is carried out. It is found that about 80 out of 100 generated samples are unique, indicating that the diversity of samples generated by AIGC is high, and the character design is quite different. The results show that AIGC technology has important application potential in in-game character design, which can provide higher-quality, more realistic, and diversified game character design to improve game experience and competitiveness.</p>","PeriodicalId":47435,"journal":{"name":"Journal of the Knowledge Economy","volume":"133 1","pages":""},"PeriodicalIF":4.0000,"publicationDate":"2024-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Knowledge Economy","FirstCategoryId":"96","ListUrlMain":"https://doi.org/10.1007/s13132-024-02152-z","RegionNum":3,"RegionCategory":"经济学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ECONOMICS","Score":null,"Total":0}
引用次数: 0
Abstract
This paper aims to improve the efficiency and quality of game character design through artificial intelligence for generative content (AIGC). Firstly, an image extraction model based on a convolutional neural network and a game character image generation model based on a generative adversarial networks model is designed. Then, experiments are used to evaluate the loss of the model, and the performance of AIGC technology and traditional game character design methods is compared. The experimental results show that the average realism of game characters generated by the AIGC method is 0.85, which is higher than that of the traditional method of 0.82. The average value of the peak signal-to-noise ratio is 15.71, which is significantly better than the traditional method of 11.24. In addition, the Fréchet Inception Distance indicator suggests that the average of the AIGC method is 1.14, which is lower than the traditional method of 2.33. The learned perceptual image patch similarity averages 1.16, which is closer to the real sample than the traditional method of 2.17. Meanwhile, the game character design generated by AIGC technology only takes 0.85 h on average, which is much lower than the 3 h of traditional methods. Also, the uniqueness analysis of samples generated by AIGC is carried out. It is found that about 80 out of 100 generated samples are unique, indicating that the diversity of samples generated by AIGC is high, and the character design is quite different. The results show that AIGC technology has important application potential in in-game character design, which can provide higher-quality, more realistic, and diversified game character design to improve game experience and competitiveness.
期刊介绍:
In the context of rapid globalization and technological capacity, the world’s economies today are driven increasingly by knowledge—the expertise, skills, experience, education, understanding, awareness, perception, and other qualities required to communicate, interpret, and analyze information. New wealth is created by the application of knowledge to improve productivity—and to create new products, services, systems, and process (i.e., to innovate). The Journal of the Knowledge Economy focuses on the dynamics of the knowledge-based economy, with an emphasis on the role of knowledge creation, diffusion, and application across three economic levels: (1) the systemic ''meta'' or ''macro''-level, (2) the organizational ''meso''-level, and (3) the individual ''micro''-level. The journal incorporates insights from the fields of economics, management, law, sociology, anthropology, psychology, and political science to shed new light on the evolving role of knowledge, with a particular emphasis on how innovation can be leveraged to provide solutions to complex problems and issues, including global crises in environmental sustainability, education, and economic development. Articles emphasize empirical studies, underscoring a comparative approach, and, to a lesser extent, case studies and theoretical articles. The journal balances practice/application and theory/concepts.