Application of entertainment e-learning mode based on genetic algorithm and facial emotion recognition in environmental art and design courses

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Shanshan Li
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引用次数: 0

Abstract

This article is based on facial recognition and further designs an entertainment electronic learning mode. Facial emotion recognition may be affected by light, angle, and expression. In order to improve recognition accuracy and stability, distortion adjustment techniques were used to process facial images, ensuring that the model can accurately capture and recognize the features of facial expressions. The study applies online facial emotion recognition to entertainment electronic learning modes, where learners interact with the system. The system can detect and recognize learners’ facial expressions in real-time, and provide corresponding feedback and learning resources based on different expressions. By collecting and analyzing experimental data, evaluate the practicality of the model and the level of acceptance and satisfaction of learners towards the model. The entertainment electronic learning mode based on facial recognition provides an innovative learning approach by constructing a pattern architecture, distortion adjustment, and applying online facial emotion recognition. By optimizing the positioning and integrating the entertainment electronic learning mode with environmental art and design courses, we aim to enhance students’ learning motivation and interest. Develop optimization strategies to enhance students’ comprehensive abilities in the field of environmental art and design.

基于遗传算法和面部情绪识别的娱乐电子学习模式在环境艺术设计课程中的应用
本文以面部识别为基础,进一步设计了一种娱乐电子学习模式。面部情绪识别可能会受到光线、角度、表情等因素的影响。为了提高识别的准确性和稳定性,在处理面部图像时采用了失真调整技术,确保模型能准确捕捉和识别面部表情的特征。该研究将在线面部情绪识别应用于娱乐电子学习模式,学习者与系统进行互动。系统可以实时检测和识别学习者的面部表情,并根据不同的表情提供相应的反馈和学习资源。通过收集和分析实验数据,评估该模式的实用性以及学习者对该模式的接受程度和满意度。基于面部识别的娱乐电子学习模式通过构建模式架构、失真调整和应用在线面部情绪识别,提供了一种创新的学习方法。通过优化定位,将娱乐电子学习模式与环境艺术设计课程相结合,提高学生的学习动力和兴趣。制定优化策略,提高学生在环境艺术设计领域的综合能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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