Examining presence in immersive virtual reality and website interfaces through the cognitive fit and cognitive load theories

IF 9.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
Víctor Martínez-Molés, Carmen Pérez-Cabañero, Amparo Cervera-Taulet
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引用次数: 0

Abstract

Purpose

The purpose of this paper is to assess the effects of presence on users’ information processing in mediated visualizations using immersive virtual reality (VR) and websites, focusing on information understanding and cognitive load. The impact of user interfaces on users’ perception of presence is also tested.

Design/methodology/approach

A between-subjects laboratory experiment using two user interfaces – immersive VR and website – is carried out. It is complemented by a self-administered survey on the participants.

Findings

The current results indicate that an immersive VR interface improves tourists’ information processing by producing a heightened sense of presence. The results confirm that presence facilitates tourists’ information processing by increasing information understanding and decreasing cognitive load. Finally, a negative relationship between cognitive load and information understanding is obtained.

Practical implications

VR user interfaces are not only visually appealing but also cognitively optimized. Immersive VR devices can be introduced in the specific sale process of cruise trips through both offline channels (physical stores and travel agencies) and online channels to facilitate tourists’ information processing during the prepurchase phase.

Originality/value

The primary contribution lies in the integration of the theory of presence with two influential information processing frameworks, namely, cognitive load theory and cognitive fit theory. This integration provides a holistic perspective on how user interfaces influence consumer information processing in the unique context of cruise tourism, particularly during the stage of a prepurchase information search.

通过认知契合和认知负荷理论研究沉浸式虚拟现实和网站界面中的存在感
本文旨在评估用户在使用沉浸式虚拟现实(VR)和网站进行中介可视化时,临场感对其信息处理的影响,重点关注信息理解和认知负荷。本文还测试了用户界面对用户临场感的影响。设计/方法/途径 使用两种用户界面--沉浸式虚拟现实和网站--进行了一次主体间实验室实验。研究结果目前的研究结果表明,沉浸式 VR 界面通过产生更强的临场感改善了游客的信息处理能力。结果证实,临场感通过提高信息理解能力和降低认知负荷来促进游客的信息处理。最后,认知负荷与信息理解之间存在负相关关系。在邮轮旅游的具体销售过程中,可以通过线下渠道(实体店和旅行社)和线上渠道引入沉浸式 VR 设备,以促进游客在购买前阶段的信息处理。这种整合提供了一个整体视角,即在邮轮旅游的独特背景下,用户界面如何影响消费者的信息处理,尤其是在购买前的信息搜索阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
16.90
自引率
31.50%
发文量
239
期刊介绍: The International Journal of Contemporary Hospitality Management serves as a conduit for disseminating the latest developments and innovative insights into the management of hospitality and tourism businesses globally. The journal publishes peer-reviewed papers that comprehensively address issues pertinent to strategic management, operations, marketing, finance, and HR management in the field of hospitality and tourism.
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