Impact of Immersive Virtual Reality on the Binocular and Accommodative Function: A Systematic Review About Literature and Its Current Limitations.

IF 1.9 4区 医学 Q2 OPHTHALMOLOGY
Seminars in Ophthalmology Pub Date : 2024-08-01 Epub Date: 2024-06-20 DOI:10.1080/08820538.2024.2368013
Andrea Gómez-Patiño, David P Piñero, Ainhoa Molina-Martín
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引用次数: 0

Abstract

Purpose: The aim of this study is to analyze the scientific literature about the effect of VR on the accommodative and binocular function of healthy subjects with both normal visual conditions and binocular anomalies assessing the quality of the existing studies to detect possible limitations and improve future study designs.

Methods: A search was performed in PubMed, Web of Science and Scopus databases with the search equation (Virtual reality OR head-mounted displays) AND (accommodation OR accommodative) AND (vergence* OR convergence OR divergence OR binocular vision). A limitation was made in terms of the date of publication from 2010 onwards, identifying a total of 198 publications. Finally, 15 publications were included in the quality analysis. After a comprehensive analysis of the publications, a quality assessment was performed using a Quality Appraisal Checklist.

Results: Research on effects of immersive VR on accommodative and binocular function to this date was focused on quasi-experimental pre-post studies well written and with results supporting their conclusions. Unfortunately, this scientific evidence provides heterogeneous outcomes, being the results in some cases even contradictory.

Conclusions: Information about the devices, its interpupillary distance adjustment, the software characteristics and type of task performed by users should be better controlled in future studies. Additionally, participants accommodative and binocular baseline characteristics should be better analyzed to obtain firm conclusions about the consequences of the proper immersive VR experience on visual function.

沉浸式虚拟现实对双眼和屈光功能的影响:关于文献及其当前局限性的系统性综述。
虚拟现实(VR)的使用量预计在未来几年将呈指数级增长,因此研究 VR 是否会对未来用户的眼球运动、适应性和双眼视力造成改变非常重要。浸入 VR 后出现视觉症状的报道非常多,特别是模拟器病症,但其原因仍在研究之中。目的:本研究旨在分析有关 VR 对视力正常和双眼异常的健康受试者的辐辏和双眼功能影响的科学文献,评估现有研究的质量,以发现可能的局限性并改进未来的研究设计:在 PubMed、Web of Science 和 Scopus 数据库中进行了检索,检索方程为(虚拟现实或头戴式显示器)和(适应性或容纳性)和(辐辏*或辐辏或发散或双眼视觉)。对 2010 年以后的发表日期进行了限制,共识别出 198 篇出版物。最后,15 篇论文被纳入质量分析。在对出版物进行全面分析后,使用质量评估检查表进行了质量评估:迄今为止,有关沉浸式 VR 对适应性和双眼功能影响的研究主要集中在准实验性的事前-事后研究,这些研究撰写得很好,其结果也支持其结论。遗憾的是,这些科学证据提供了不同的结果,有些结果甚至相互矛盾:结论:在未来的研究中,应更好地控制有关设备、瞳间距调节、软件特性和用户执行任务类型的信息。此外,应更好地分析参与者的适应性和双眼基线特征,以便就适当的沉浸式 VR 体验对视觉功能的影响得出确切结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Seminars in Ophthalmology
Seminars in Ophthalmology OPHTHALMOLOGY-
CiteScore
3.20
自引率
0.00%
发文量
80
审稿时长
>12 weeks
期刊介绍: Seminars in Ophthalmology offers current, clinically oriented reviews on the diagnosis and treatment of ophthalmic disorders. Each issue focuses on a single topic, with a primary emphasis on appropriate surgical techniques.
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