Diverse usage behaviors in massively multiplayer online games: a mixed-methods investigation

Yijing Xun, Xiabing Zheng, Matthew K.O. Lee, Feng Yang
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Abstract

PurposeThe health and survival of massively multiplayer online games (MMOGs) are of paramount concern to stakeholders. It is essential to understand the usage behaviors of exploitative and exploratory strategies. By combining the typical user experience with psychological mechanisms in MMOGs, this study is devoted to clarifying how technology affordance and digital perfectionistic intention influence reinforcement and variety-seeking orientations of MMOGs use.Design/methodology/approachThis study adopted a sequential triangulation mixed-methods design to explore how diverse usage behaviors of reinforced and varied use in MMOGs are formed. After proposing the theoretical framework from MMOGs affordance, perfectionistic intentions, and diverse use, empirical evidence was initially collected from representative samples through a survey. Qualitative interviews from players in MMOGs and game industry practitioners are conducted to confirm the results, supplement understanding, and gather insights from diverse backgrounds. The quantitative and qualitative inferences are discussed to validate the research focus.FindingsFindings from various perspectives suggest that perfectionistic intentions are critical antecedents of different usage behaviors influenced by affordances provided in MMOGs. Goal-driven affordance with reward and competition, interaction affordance, and identity affordance are key MMOGs affordances and could affect perfectionistic intentions differently. People with different perfectionistic intentions, which are the psychological outcome of MMOGs affordances, possess diverse usage behaviors.Originality/valueThis study is the first to consider diverse usage behaviors in virtual worlds such as MMOGs by combining lenses of perfectionistic intentions and technology affordance. Findings from mixed-methods analysis significantly enrich the research on online game usage behavior, offering valuable theoretical and practical implications for studying usage behaviors within the virtual world.
大型多人在线游戏中的多种使用行为:混合方法调查
目的 大型多人在线游戏(MMOG)的健康和生存是利益相关者最关心的问题。了解开发性和探索性策略的使用行为至关重要。本研究结合大型多人在线游戏中典型的用户体验和心理机制,致力于阐明技术可负担性和数字完美主义意图如何影响大型多人在线游戏的强化和多样化使用取向。在提出网络游戏可承受性、完美主义意图和多样化使用的理论框架后,首先通过调查从具有代表性的样本中收集实证证据。通过对网络游戏玩家和游戏行业从业人员进行定性访谈,以确认结果、补充理解和收集来自不同背景的见解。通过讨论定量和定性推论,验证了研究重点。研究结果从不同角度得出的结论表明,完美主义意图是受网络游戏中提供的负担能力影响的不同使用行为的关键前因。目标驱动的奖励和竞争负担、互动负担和身份负担是网络游戏的主要负担,它们会对完美主义意向产生不同的影响。完美主义意图是网络游戏可承受性的心理结果,具有不同完美主义意图的人拥有不同的使用行为。 原创性/价值 本研究首次通过结合完美主义意图和技术可承受性的视角来考虑网络游戏等虚拟世界中的不同使用行为。混合方法的分析结果极大地丰富了网络游戏使用行为的研究,为研究虚拟世界中的使用行为提供了宝贵的理论和实践意义。
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