Analog Simulation and the Indian Wars: Encountering the Other Through Board Wargames

IF 2.4 2区 文学 Q1 COMMUNICATION
Jan Gonzalo-Iglesia
{"title":"Analog Simulation and the Indian Wars: Encountering the Other Through Board Wargames","authors":"Jan Gonzalo-Iglesia","doi":"10.1177/15554120241261513","DOIUrl":null,"url":null,"abstract":"Combining a historical perspective and game studies and using information from the BoardGameGeek online database, we analyze how board wargames simulate the Indian wars and represent Native North Americans. Based on 125 games published between 1960 and 2023, first, we identified the main historical moments reproduced, followed by an iconographic and formal analysis of these games. The conclusions reveal that, like other cultural products (novels, films, or video games), the focus is on the mythical founding moments of the history of the United States, mainly the late 19th-century war on the prairies and conflicts between European powers to gain control of the continent. Despite everything, it is observed that board wargames do not avoid traumatic themes such as raids on settlements and that in recent years there have been dynamics that offer new themes and perspectives dealing with the subject.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120241261513","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

Abstract

Combining a historical perspective and game studies and using information from the BoardGameGeek online database, we analyze how board wargames simulate the Indian wars and represent Native North Americans. Based on 125 games published between 1960 and 2023, first, we identified the main historical moments reproduced, followed by an iconographic and formal analysis of these games. The conclusions reveal that, like other cultural products (novels, films, or video games), the focus is on the mythical founding moments of the history of the United States, mainly the late 19th-century war on the prairies and conflicts between European powers to gain control of the continent. Despite everything, it is observed that board wargames do not avoid traumatic themes such as raids on settlements and that in recent years there have been dynamics that offer new themes and perspectives dealing with the subject.
模拟仿真与印第安战争:通过棋盘战争游戏认识他人
结合历史视角和游戏研究,并利用 BoardGameGeek 在线数据库中的信息,我们分析了棋盘战争游戏如何模拟印第安战争和表现北美原住民。基于 1960 年至 2023 年间出版的 125 款游戏,我们首先确定了再现的主要历史时刻,然后对这些游戏进行了图标和形式分析。结论显示,与其他文化产品(小说、电影或视频游戏)一样,这些游戏的重点是美国历史上神话般的建国时刻,主要是 19 世纪末的草原战争和欧洲列强为控制美国大陆而发生的冲突。尽管如此,据观察,棋盘战争游戏并不回避诸如突袭定居点之类的创伤性主题,而且近年来出现了一些提供新主题和新视角的动态游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信