Generation of Spatial Terrain Using the Hermes Editor

Mateusz Tecław, Maciej Szłapczyński
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Abstract

The article presents the Hermes route editor in the context of automating the process of creating three-dimensional terrain. The classic approach to this issue was described, the problems present in this process were defined, and then areas suitable for automation were proposed. The following sections present the steps necessary to obtain source data from external, publicly available suppliers, as well as tools for processing them in order to generate and process semi finished products (data tiles). The article discusses a number of problems encountered in the process of automatic generation of three dimensional models of buildings and areas, and also proposes and implements working software solutions. Finally, ways of synthesizing the generated and processed data into one coherent terrain model along with infrastructure elements and buildings were discussed.
使用赫尔墨斯编辑器生成空间地形
文章从创建三维地形过程自动化的角度介绍了 Hermes 路线编辑器。文章介绍了解决这一问题的经典方法,定义了这一过程中存在的问题,然后提出了适合实现自动化的领域。以下各节介绍了从外部公开供应商处获取源数据的必要步骤,以及处理这些数据以生成和处理半成品(数据块)的工具。文章讨论了在自动生成建筑物和区域三维模型过程中遇到的一些问题,还提出并实施了可行的软件解决方案。最后,还讨论了如何将生成和处理的数据与基础设施要素和建筑物合成一个连贯的地形模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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