Let's All Laugh Together: A Novel Multitask Framework for Humor Detection in Internet Memes

IF 4.5 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Gitanjali Kumari;Dibyanayan Bandyopadhyay;Asif Ekbal;Santanu Pal;Arindam Chatterjee;Vinutha B. N.
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引用次数: 0

Abstract

Recognizing humor in meme data is a challenging task in natural language processing (NLP) and computer vision (CV) due to the complexity and variability of humor. With the explosive growth of Internet memes on social media platforms such as Facebook, Twitter, and Instagram, this task has become more important. However, there have been few studies that investigate humor recognition from memes, particularly in languages other than English. In this work, we hypothesize that humor is closely related to the valence and arousal dimensions of sentiment. We make the first attempt to release a new meme dataset for humor recognition in Hindi and propose a multitask deep learning framework to simultaneously solve three problems: humor recognition (the primary task) and valence and arousal classification (the two secondary tasks) for Internet memes. Empirical results on the Hindi meme dataset demonstrate the efficacy of our multitask learning approach over traditional pretrained models such as BERT and VGG19. The complete resources and codes will be made available for further research after acceptance of the manuscript.
让我们一起笑吧:互联网备忘录中幽默检测的新型多任务框架
由于幽默的复杂性和多变性,在备忘录数据中识别幽默是自然语言处理(NLP)和计算机视觉(CV)领域的一项具有挑战性的任务。随着网络流行语在 Facebook、Twitter 和 Instagram 等社交媒体平台上的爆炸式增长,这项任务变得更加重要。然而,很少有研究调查从备忘录中识别幽默,尤其是用英语以外的语言。在这项工作中,我们假设幽默与情感的情绪和唤醒维度密切相关。我们首次尝试发布了一个新的印地语幽默识别meme数据集,并提出了一种多任务深度学习框架,以同时解决三个问题:互联网memes的幽默识别(主要任务)以及情绪和唤起分类(两个次要任务)。在印地语备忘录数据集上的实证结果表明,我们的多任务学习方法比传统的预训练模型(如 BERT 和 VGG19)更有效。稿件被接受后,我们将提供完整的资源和代码,供进一步研究使用。
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
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