Educational video games to improve the learning process

Alejandro Cachay-Gutierrez, M. Cabanillas-Carbonell
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Abstract

The pandemic has made us quickly migrate to virtual environments, for this reason, we must look for quality education mechanisms, thus continuing with the same level of traditional teaching. This research aims to determine the influence of an educational video game in improving the learning process, for which a study was carried out on first-cycle university students. The level of the research is explanatory, of the applied type, with a quantitative approach and quasi-experimental design. We worked with two groups already formed in which 65 students participated. The following results were obtained: an increase in the grade of motivation of 12.9%, an improvement in the acquired knowledge indicator of 46.34%, and an improvement in the obtained qualification indicator of 12.77%. Therefore, it is concluded that an educational video game influences the motivation, acquisition, and application of learning.
改善学习过程的教育视频游戏
大流行病使我们迅速迁移到虚拟环境中,为此,我们必须寻求优质教育机制,从而继续保持传统教学的同等水平。本研究旨在确定教育视频游戏对改善学习过程的影响,为此对第一阶段的大学生进行了研究。研究的层次是解释性的,属于应用类型,采用定量方法和准实验设计。我们与 65 名学生组成的两个小组进行了合作。研究结果如下:学习积极性提高了 12.9%,获得的知识指标提高了 46.34%,获得的资格指标提高了 12.77%。因此,可以得出结论,教育视频游戏对学习动机、知识掌握和应用都有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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