Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes
{"title":"Generating 3D Terrain with 2D Cellular Automata","authors":"Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes","doi":"arxiv-2406.00443","DOIUrl":null,"url":null,"abstract":"This paper presents an initial exploration on the use of 2D cellular automata\n(CA) for generating 3D terrains through a simple yet effective additive\napproach. By experimenting with multiple CA transition rules, this preliminary\ninvestigation yielded aesthetically interesting landscapes, hinting at the\ntechnique's potential applicability for real-time terrain generation in games.","PeriodicalId":501231,"journal":{"name":"arXiv - PHYS - Cellular Automata and Lattice Gases","volume":"26 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - PHYS - Cellular Automata and Lattice Gases","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2406.00443","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents an initial exploration on the use of 2D cellular automata
(CA) for generating 3D terrains through a simple yet effective additive
approach. By experimenting with multiple CA transition rules, this preliminary
investigation yielded aesthetically interesting landscapes, hinting at the
technique's potential applicability for real-time terrain generation in games.