Examining the Predictive Relationships Between Presences of a Community of Inquiry in a Desktop Virtual Reality (VR) Learning Environment

IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Isaac Dunmoye;Olanrewaju Olaogun;Nathaniel Hunsu;Dominik May;Robert Baffour
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Abstract

Contribution: The study examines the predictive and mediating significance of social and teaching presences on cognitive presence in a Community of Inquiry (CoI) mediated by a desktop virtual reality (VR). The findings of this study have implications for how to leverage VR learning environments to support meaningful collaborative engagement. Background: VR offers teaching and learning possibilities that can be leveraged to scale the engineering learning environment and enhance students’ learning experiences in ways that other instructional technologies used in engineering contexts cannot. However, VR must integrate and support social presence to enhance students’ learning experience. Because learning in VR is a recent phenomenon, there is need for more research on how to facilitate cognitive presence in VR environments. Research Questions: What is the predictive and mediating significance of social and teaching presence on the cognitive presence in a collaborative VR learning environment? Methodology: Participants in a CoI framework responded to a questionnaire after working collaboratively to perform land-surveying activities in a desktop VR platform. Path analysis of two models was conducted to examine the significance of teaching and social presence as predictors of cognitive presence. Findings: The results of this study revealed that both social presence and teaching presence were significant predictors of cognitive presence. The study also showed that social presence was a better predictor and mediator of cognitive presence than teaching presence. However, the teaching presence effect was sufficiently relevant to the two models examined.
研究桌面虚拟现实(VR)学习环境中探究社区存在之间的预测关系
贡献本研究探讨了在以桌面虚拟现实(VR)为媒介的探究社区(CoI)中,社会存在和教学存在对认知存在的预测和中介意义。本研究的结果对如何利用 VR 学习环境支持有意义的协作参与具有启示意义。背景:虚拟现实技术提供了教学和学习的可能性,可以用来扩展工程学习环境和增强学生的学习体验,而工程环境中使用的其他教学技术则无法做到这一点。然而,VR 必须整合并支持社会存在,以增强学生的学习体验。由于在 VR 中学习是最近才出现的现象,因此需要对如何促进 VR 环境中的认知存在进行更多的研究。研究问题在协作式 VR 学习环境中,社会临场感和教学临场感对认知临场感的预测和中介意义是什么?研究方法:CoI框架下的参与者在桌面VR平台上合作完成土地勘测活动后回答了一份问卷。对两个模型进行了路径分析,以研究教学和社会存在作为认知存在的预测因素的意义。研究结果研究结果表明,社交存在感和教学存在感都是认知存在感的重要预测因素。研究还表明,与教学临场感相比,社会临场感对认知临场感有更好的预测和中介作用。不过,教学临场效应与所研究的两个模型都有足够的相关性。
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来源期刊
IEEE Transactions on Education
IEEE Transactions on Education 工程技术-工程:电子与电气
CiteScore
5.80
自引率
7.70%
发文量
90
审稿时长
1 months
期刊介绍: The IEEE Transactions on Education (ToE) publishes significant and original scholarly contributions to education in electrical and electronics engineering, computer engineering, computer science, and other fields within the scope of interest of IEEE. Contributions must address discovery, integration, and/or application of knowledge in education in these fields. Articles must support contributions and assertions with compelling evidence and provide explicit, transparent descriptions of the processes through which the evidence is collected, analyzed, and interpreted. While characteristics of compelling evidence cannot be described to address every conceivable situation, generally assessment of the work being reported must go beyond student self-report and attitudinal data.
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